local Lua__zhutou = fk.CreateSkill{
    name = "Lua__zhutou",
    tags = { Skill.Compulsory },
  }
  
  Fk:loadTranslationTable{
    ["Lua__zhutou"] = "猪头",
    [":Lua__zhutou"] = "锁定技，你不可以响应其他人的牌，其他人不能响应你的牌",
  }
  -- 使用杀指定目标后
  Lua__zhutou:addEffect(fk.TargetSpecifying, {
    can_trigger = function(self, event, target, player, data)
      return target == player and player:hasSkill(Lua__zhutou.name) and data.card and data.to ~= player
    end,
    on_use = function(self, event, target, player, data)
      data.disresponsive = true
    end,
  })
  
  -- 成为杀的目标后
  Lua__zhutou:addEffect(fk.TargetConfirming, {
    can_trigger = function(self, event, target, player, data)
        return target == player and player:hasSkill(Lua__zhutou.name) and data.card and data.from ~= player
      end,
    on_use = function(self, event, target, player, data)
        data.disresponsive = true
    end,
  })
  

  
  return Lua__zhutou 